On Sat, Jun 16, 2007 at 12:33:10AM -0000, kschnee@xxxxxxxxxx wrote: > I fiddled with a different terrain generation algorithm, this one based on > using Pygame to do something like Conway's Game of Life. That is, I draw > some random shapes of "grass" on "water" on a 100x100 image, then iterate > each pixel through a Life-like process to build a grass/sand/water map. > The results look OK, and I was thinking it was reasonably simple and > fast... but it assumes a 100x100 image. My program uses 1000x1000 zones. ... > I'd also be open to different ways to generate terrain entirely. Check out http://freespace.virgin.net/hugo.elias/models/m_perlin.htm Marius Gedminas -- Si fractum non sit, noli id reficere.
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