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Re: [pygame] Display-less PyGame



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kschnee@xxxxxxxxxx wrote:
> I've switched engines repeatedly too. If I can make the one I'm working on
> be halfway decent, it might be worth offering to people (free). Whether
> it's useful depends on what people actually want from an engine. What sort
> of tradeoff would you want to see between ease of use for the newcomer
> versus flexibility?

I may be out of line here, and of course you should make whatever you
want, and I look forward to seeing it, but it's my impression that the
Free Software gaming community is already very well-stocked on RPG
engines of varying states of completeness. I'd much rather see a game
that used any of them.

Failing that, I'd like to see an engine that was so superior to all
the ones out there, that nobody ever thought "Man, I think I'll make
another free RPG engine" :)

(I know, I know, people make engines to learn from, and to have fun,
rather than just to have a working engine. But I can complain, can't I?)

Ethan
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