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Re: [pygame] fmodf on msvc transform.c... any ideas brian?
On Sun, Jun 29, 2008 at 11:59 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> As for the fmodf problem it is a mystery. For MinGW fmodf is a statically
> linked function defined in an MinGW specific library. For Visual C++ Toolkit
> 2003 fmodf is just an inline function, defined in math.h, that calls fmod.
> The only way this should fail is if Brian's build machine has an itanium
> processor or something, in which case fmodf would be declared as an external
> function.
That's cool, it seems to link ok using just fmod -- so I think that'll do.
cu,