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[pygame] Bitmask Collision Response



Howdy,

I'm currently working on a project that requires bitmask collisions. I know how to detect collisions, but it's response that has me stumped. I've been googling, and all I can find is detection - nil on response. Can anyone help?

I fear I may have to resort to a physics engine, though I'd very much like to keep it pure pygame.

Ciaozorz

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- pymike