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Re: [SPAM: 3.000] [pygame] thinking of changing gfxdraw module...



On Wed, Jun 1, 2011 at 10:34 PM, Lorenz Quack <don@xxxxxxxxxxxxxxxxx> wrote:
I don't think it's a good idea to break such a fundamental API like drawing primitives without notice.

Hello,

The draw module is not going to break the API for sure.  The gfxdraw API however is marked experimental.  It says right up the top of the documentation that "If you use this, your code will break with the next pygame release.".  I agree with your other notes - but not for the experimental APIs.

cheers,