[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] pgreloaded on the move



Awesome!  I look forward to trying it out soon.


On Jun 26, 2012, at 2:22 PM, Marcus von Appen wrote:

> It got quite quiet for the last months (year) around
> pgreloaded. Apologies to everyone who had expectations in it.
> 
> Since March I started over with moving on to SDL2, stopping the SDL1.2
> rewrite completely, since I did not see any major benefits from it
> anymore.
> 
> That said, pgreloaded is back on track with focusing on SDL2 and
> friends. It does not use any C code anymore, instead it makes heavy use
> of ctypes and hence is able to run with less implications on different
> Python implementations.
> 
> Right now it offers bindings for
> 
> - SDL2 (bleeding edge HG)
> - SDL2_image (bleeding edge HG)
> - SDL2_ttf (bleeding edge HG)
> - OpenAL (1.0+)
> 
> Further features are:
> 
> - simple component-oriented pattern system for core classes in graphics
>  and audio
> - CPython 2.7 and 3.1+ support
> - PyPy 1.8+ support (with minor regressions)
> - IronPython 2.7.x support (with several regressions)
> - Public Domain/Zlib licensing for the code base
> 
> The HG version ships with prebuilt DLLs for Win32 platforms (32 and
> 64-bit) and probably lots of dragons hidden inside the code.
> 
> You can get your copy at http://code.google.com/p/pgreloaded/
> 
> If someone is interested in taking over the SDL1.2 pgreloaded code for
> maintenance and further code sharing and integration with Pygame, please
> let me know.
> 
> Helping hands are welcome
> Marcus