Hi, just been trying out this pong tutorial and noticed that it ran very poorly on my machine. Had a quick look at the code and noticed this: screen.blit(background, ball.rect ) screen.blit(background, player1.rect ) screen.blit(background, player2.rect ) this code renders the ENTIRE background image (clipped to the screen) at the locations of the ball and players. Thats three times. It was slowing to a crawl when the ball and the bats approached the top of the screen. Should look like this: screen.blit(background, ball.rect, ball.rect) screen.blit(background, player1.rect, player1.rect) screen.blit(background, player2.rect, player2.rect) which copies a small rectangular region from the background image to the screen, erasing the old ball/player position. This seems to be an amusing demonstration of what happens when people are let-loose on massively over-the-top hardware. Goodness knows what you people must be using not to have noticed this :-) I test on a P166Mhz-MMX, (that's 166Mhz not 1.6Ghz). I find that it keeps me frosty. On a more positive note, the journalistic quality of the tutorial itself is good, you just need to sort out the code, good-luck and best regards, John. PS the attached patch for tompong-0.4 fixes this and another performance related issue: font creation.
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tompong-0.4-patch.zip
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