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Re: [pygame] Pygame tutorial
John,
Thanks for that! I'm running it on an 800MHz machine, so I don't realy
notice it ;-)
As you say, the writing is of a high quality, but the code is, well, I'm a
beginner with Pygame anyway, hence I wanted people to check it out so I wasn't
teling other beginners rubbish, or giving them bad ideas!
I'll integrate your patches asap :)
Tom
> Hi,
>
> just been trying out this pong tutorial and noticed that it ran very
> poorly on my machine. Had a quick look at the code and noticed this:
>
> screen.blit(background, ball.rect )
> screen.blit(background, player1.rect )
> screen.blit(background, player2.rect )
>
> this code renders the ENTIRE background image (clipped to the screen)
> at the locations of the ball and players.
>
> Thats three times.
>
> It was slowing to a crawl when the ball and the bats approached the top
> of the screen.
>
> Should look like this:
>
> screen.blit(background, ball.rect, ball.rect)
> screen.blit(background, player1.rect, player1.rect)
> screen.blit(background, player2.rect, player2.rect)
>
> which copies a small rectangular region from the background image
> to the screen, erasing the old ball/player position.
>
> This seems to be an amusing demonstration of what happens when
> people are let-loose on massively over-the-top hardware. Goodness
> knows what you people must be using not to have noticed this :-)
>
> I test on a P166Mhz-MMX, (that's 166Mhz not 1.6Ghz). I find that it
> keeps me frosty.
>
> On a more positive note, the journalistic quality of the tutorial
> itself is good, you just need to sort out the code,
>
> good-luck and best regards,
> John.
> PS the attached patch for tompong-0.4 fixes this and another
> performance related issue: font creation.
>
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