Thank you,
but it's not that case. I tried it on simple examples delivered with 
instalation package of Pygame 1.7. I tried it to run from terminal. It
genaretes many:
python[342] *** _NSAutoreleaseNoPool(): Object 0x38c0e0 of class 
NSCFString autoreleased with no pool in place - just leaking
and at the end:
<NSInternalInconsitencyException> Error (1002) creating CGSWindow
Trace/BPT trap
Thank you for help,
Jindra
Bob Ippolito wrote:
On Mar 16, 2005, at 16:25, Jindra Sarson wrote:
Arthur Elsenaar wrote:
I'm just beginner on Mac platform. I'd like to create standalone 
app  of my pygame program. I don't know anything - I tried to 
install  PyGame package for Mac, it istalled OK, but when I tried 
to test any  pygame source, it finished with some "cannot create 
screen".
Is there any "step by step" describtion, how to do just package 
with  my app, that will run on Mac without anything special 
installed?
try starting your code with "pythonw" instead of "python", this 
will  take care python can use windows and such.
thank you for reply. But it didn't help. Same error:
Error (1002) Creating CGSWindow
Make sure you call pygame.init() (or the equivalent set of  
module-specific init functions, but this is easier).
Make sure you're using pygame 1.7, and that you have PyObjC 1.2 or  
later also installed.  See  
<http://bob.pythonmac.org/archives/2005/03/11/pygame-170-for-mac-os-x 
-103/>.
-bob