I assume that's with games using Clock.tick?
I think vs. 1.7 pygame 1.8 changed Clock.tick to be more cpu friendly:
http://www.pygame.org/docs/ref/time.html#Clock.tick
Clock.tick_busy_loop would be a CPU unfriendly alternative.
On Tue, Mar 4, 2008 at 7:00 AM, PyMike <pymike93@xxxxxxxxx> wrote:
> Has anyone noticed that now games running at 60 fps are only using 10-16% of
> the CPU?
>