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Re: [pygame] Texture for raycasting engine



Ray-tracing or ray-casting is really only useful if you want to make
complex effect like shadows and multiple reflections, like
http://www.openrt.de/Gallery/2002_DynamicRayTracing/Images/teas_kitchen1.jpg.
 If you're just looking for something 3D, use OpenGL.  OpenGL is
faster, and has easy support for textures.  It is also pretty simple
to use.