The buffer setting doesn't seem to make a differens.
The key seem to be the sampling rate. Lots of scratching at 44k sound
but OK at 22k. But even then I get scratches if I start some way into
the music
rather then at the start. The later problem I had in pygame 1.7 too.
In pygame 1.7 music worked OK in Vista at 44k.
I have tried both ogg and mp3 in pygame 1.8.
Have you tried playing music at 44k on XP machines? Maybe this is a more
general problem.
Another thing that seem to have changed is that if a path to a sound file
is wrong it doesn't cause an exception. Instead it returns an empty
sound object..
Is that really intended ?
René Dudfield skrev:
yeah, I think generally increasing the buffer size helps people.
>
> For rc5 I increased the default buffer size to 1024 * 3... which has
> worked in the past to fix things up on most peoples computers.
>
> Unfortunately increasing it over 3*1024 starts to make the sound lag
> noticable... at least to me. So I think it will have to be a per
> game, or per user setting until it gets fixed propperly.
>
>
> If someone could lodge a bug report at:
> http://bugzilla.libsdl.org/
>
> That would be greatly appreciated.
>
> I think it's best to fix this properly in SDL_mixer... but for now the
> work around is to increase the default buffer size on a per computer
> basis.
>
> cheers,
>
>
>
> On Sun, Mar 23, 2008 at 8:54 AM, FT <chester_lab@xxxxxxxx> wrote:
>
>> Hi!
>>
>> I think there was also an issue of pre-init for any init would wipe out
>> any settings. So the pre-init was setup to prevent the loss of any settings
>> besides the size of the buffer to hold the data. The issue comes up all the
>> time and is in the specs on the mixer and sound. Where it recommends
>> increasing the buffer size and warns about the init of pygame and any mixer
>> settings.
>>
>> Bruce
>>
>>
>>
>>
>> Did you get scratchy sound playback with the same application on the
>> same computer but pygame 1.7?
>>
>> does it make a difference if you set the SDL_AUDIODRIVER environment
>> string to waveout ?
>>
>> On Sat, Mar 22, 2008 at 6:37 AM, Bo Jangeborg <bo@xxxxxxxxxxx> wrote:
>> > I have just tried the RC5 build from
>> > http://www3.telus.net/len_l/pygame.htm .
>> > Graphicly everything seem to work well so far but the music output
>> > sounds really awful. Very scratchy sound.
>> > I am running on python 2.5 , Windows Vista, and the machine is
>> > an Intel core 2 cpu 6700 2.66 Ghz. Soundcard is a Soundblaster X-Fi.
>> >
>> > My standard setting is pygame.mixer.pre_init(44100, -16, 2, 2048)
>> > Been trying different setting but it does not sound good, default
>> settings
>> > was a bit better but still very scratchy. Any ideas ?
>> >
>> > Regards
>> > Bo Jangeborg
>> >
>>
>>
>>
>>
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>> 5:52 PM
>>
>>
>>
>
>