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Re: [pygame] shadow demo



On 24/03/2008, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> So at this resolution, the shadows can never be any higher resolution?  As
> they are, they are really pixel-y, which is unacceptable.  How can the
> shadows be more detailed?

Decrease the light FOV, and you decrease the area over which the
shadow texture will be stretched. Turning on filtering for the shadow
texture should also help a bit.


-- 
Alistair Buxton
a.j.buxton@xxxxxxxxx