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Re: [pygame] shadow demo
There's a few methods...
One is to make the POV of the camera smaller... but then the shadows
aren't as robust. However if you're careful this is a good method to
use.
Rendering to an off screen buffer should make it possible to increase
the shadow buffer size.
On Mon, Mar 24, 2008 at 4:05 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> So at this resolution, the shadows can never be any higher resolution? As
> they are, they are really pixel-y, which is unacceptable. How can the
> shadows be more detailed?
>