[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] py2exe problems



Nice one.

I think there is a way to disable the error checking with a flag
somehow with 3.x... or if there isn't there should be.


On Mon, Mar 24, 2008 at 7:02 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> Hey all,
>   after a long period of frustration with PyOpenGL 3.x and py2exe not
>  working, I solved my problems by building PyOpenGL 2.0.1.9 for Python
>  2.5 on windows (I labeled it as PyOpenGL 2.1.0 to be distinct):
>
>  http://thorbrian.com/pyopengl/builds.php
>
>  It has no numeric support, and it doesn't include TOGL (tcl/tk +
>  PyOpenGL) but it works just as well as PyOpenGL ever did besides, and
>  it works with py2exe out of the box (no more "version" file hack). And
>  being a compiled SWIG wrapper (like all pyopengl 2.x) it is able to
>  raise an exception for glGetError errors after every call with minimal
>  overhead (as opposed to PyOpenGL 3.x and pyglet - both of which use
>  ctypes)
>
>  I will be using it to build my exe's for pyweek (I believe it meets
>  the letter and spirit of the compo given that it is just PyOpenGL
>  2.0.1.9 which has been out for like forever)
>
>
>
>
>  On Sun, Mar 16, 2008 at 4:01 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
>  >  At the moment I'm thinking that PyOpenGL 2.0 is for me (it's compiled
>  >  C code, no ctypes), all it needs is a python 2.5 windows installer, so
>  >  I'm gonna try and tackle that (I want to be able to build exe's for
>  >  pyweek...)
>  >
>