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Re: [pygame] scaling the entire screen
hello,
Note, that with pygame 1.8 the scale function can take a destination argument.
pygame.transform.scale(Surface, (width, height), DestSurface = None):
return Surface
dest_surf = pygame.transform.scale(s, (w,h), dest_surf)
This is way faster if you can reuse your destination surface - as it
avoids a memory allocation.
scale, scale2x, and the new smoothscale function all take destination
arguments now.
cheers,
On Thu, Mar 20, 2008 at 5:59 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> On 3/19/08, Patrick Mullen <saluk64007@xxxxxxxxx> wrote:
> > The OP was asking for the option to let users choose the resolution,
> > so this isn't an option. I would say to target the smallest
> > resolution, and at that level have no scaling. The point of the low
> > resolution is for the fastest framerate. For higher resolutions
> > either scale your images up beforehand, or scale them right after
> > pygame.image.load(). In drawing code, make sure you abstract the
> > resolution out of it. You could scale all x,y values by same amount,
> > where the lowest resolution would have a scale of 1.0. There are
> > probably other options as well.
> OK. My point was pretty much that there is a certain order which is
> helpful in keeping the lowest resolution while eliminating artifacts.
>
> > Or switch to opengl, where the problem vanishes :)
> YES.
> Ian
>