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Re: [pygame] GSoC: Improved Sprite and scene system
Hi Peter,
Thanks for your feedback. I'll add the collision improvements in my
proposal.
Do you people agree that Sprites should be removed from Pygame?
I'm looking for ideas for the scene system. What are the most desirable
features?
All ideas are welcome.
Regards,
Erisvaldo.
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From: "Peter Gebauer" <peter.gebauer@xxxxxxxxxxxxxxxxxxxxx>
Sent: Thursday, March 19, 2009 11:20 AM
To: <pygame-users@xxxxxxxx>
Subject: Re: [pygame] GSoC: Improved Sprite and scene system
Hey Erisvaldo!
Your first task would be to summarize all the features that people think
is a "must have" for a scene.
I think the sprites could be removed from PyGame, just keep the collision
code.
Rects need to be float, not int, or have two types, int's won't cut it for
more advanced collision math.
Then rewrite the collision library to use vectors, calculate penetration
depths and support more shapes.
That would be well worth the effort and could be reused for the physics
engine and any scene manager.
I've been meaning to do this for a while, but never able to muster up the
strength to do it. :)
/Peter
On 2009-03-18 (Wed) 21:21, Erisvaldo Junior wrote:
Hi,
My name is Erisvaldo, I'm 21, graduated in Internet Systems (2006-2008)
and last year student of Computer Science at UFPB (Brazil).
I have some experiencie with game development, mainly with mobile games
(JavaME), but also have used many engines like HGE, Pygame and some 3D
ones (Crystal Space, Ogre and Irrlicht).
I would like to help improving Sprite system of PyGame and also add a
generic scene system to the engine. Is there anyone working on it at the
moment? How can I apply for this?
If someone could give me some tips of how should I make my proposal I
would appreciate. A list of desired features is also appreciated.
Thank you all,
Erisvaldo Junior.
Contact: erisvaldojunior@xxxxxxxxx
Website: http://erisvaldojunior.com