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Re: [pygame] A* module using surfaces for walkability data
On Fri, Mar 27, 2009 at 2:28 PM, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
On, Fri Mar 27, 2009, Yanom Mobis wrote:Do not confuse modularity with micropackages. According to your
> building it in to pygame wouldn't be a good idea- it would take up
> space even if you didn't use it. After all, modularity is the soul of
assumption, stuff like sound, font handling, the sprite system and
whatever else would have to be separated from pygame.
...which explains why I have mixed feelings. Rendering fonts isn't rendering graphics to the screen, but it outputs a nice surface that can be. Likewise, although pathfinding seems completely unrelated to graphics, I can see a pygame.Surface() instance being passed in as tremendously convenient.