[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] A* module using surfaces for walkability data



On, Fri Mar 27, 2009, Ian Mallett wrote:

> On Fri, Mar 27, 2009 at 2:28 PM, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
> 
> > On, Fri Mar 27, 2009, Yanom Mobis wrote:
> >
> > > building it in to pygame wouldn't be a good idea- it would take up
> > > space even if you didn't use it. After all, modularity is the soul of
> > > python.
> >
> > Do not confuse modularity with micropackages. According to your
> > assumption, stuff like sound, font handling, the sprite system and
> > whatever else would have to be separated from pygame.
> 
> ...which explains why I have mixed feelings.   Rendering fonts isn't
> rendering graphics to the screen, but it outputs a nice surface that can
> be.  Likewise, although pathfinding seems completely unrelated to
> graphics,

Pygame (note the 'game' in Pygame) is not only limited to graphics :-).

Regards
Marcus

Attachment: pgpSC6WNAZahj.pgp
Description: PGP signature