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Re: [pygame] A* module using surfaces for walkability data

On, Fri Mar 27, 2009, Yanom Mobis wrote:

> building it in to pygame wouldn't be a good idea- it would take up
> space even if you didn't use it. After all, modularity is the soul of
> python.

Do not confuse modularity with micropackages. According to your
assumption, stuff like sound, font handling, the sprite system and
whatever else would have to be separated from pygame.

If someone provides a reasonably good implementation featuring 
well-designed interfaces, which are generic enough to be suitable for
almost any related task, it would surely find its way into pygame.


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