[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] trying to print all system fonts, getting a freeze



Windows 7. I'm gonna try and debug it now... thanks for the tip!

On Tue, Mar 15, 2011 at 12:16 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
> hey,
>
> what sys u on?
>
> print(fname) to find baddy font?
>
> On Tue, Mar 15, 2011 at 12:11 AM, Sean Wolfe <ether.joe@xxxxxxxxx> wrote:
>>
>> Hey everybody, I'm trying to get pygame to render all the system
>> fonts, something like this:
>> ------
>> yoffset = 10
>> for fname in pygame.font.get_fonts():
>>    fn = pygame.font.SysFont(fname, 16)
>>    screen.blit(fn.render(fname, False, [0,255,0]), [yoffset, 10])
>>    pygame.display.update()
>>    yoffset += 20
>> -----
>>
>> It gets to two or three fonts and then hangs up and goes unresponsive;
>> I have to kill the process.
>>
>> Awhile back this was working for me, maybe on a different python
>> version. I'm on 2.6.4 right now.
>>
>> Any ideas why it would be hanging up after printing a few different fonts?
>
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow