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Re: [pygame] Experimental, Classic Look, sphinx generated XHTML docs for Pygame 1.9.2a



Hello,

On 22/03/11 08:33 PM, Ian Mallett wrote:
Hi,

From a VERY quick pass:
-In pygame.draw.aalines, the function is listed incorrectly as "pygame.draw.pygame.draw.aalines".
This was caused by a missing line the Pygame .doc file.

-Maybe nicer formatting for pygame.key?
The <pre /> block style wasn't set to a monospace font.

-pygame.font.Font.metrics; typo on this line, should be "passed"
-Typo: "Module" in pygame.math
-pygame.surfarray.use_arraytype, probably should specify that the argument is a string

Good to know. These will be corrected in the Pygame .doc files.

On Chrome 10.0.648.151:
-In many places, where there's plenty of space, the last word in a line is wrapped around to a new line; e.g., "applications" in pygame.event.set_grab, "fonts" in pygame.fonts.SysFont, "library" in pygame.freetype.quit, "file." in pygame.freetype.Font, etc.
reST requires definite column widths. The algorithm for calculating them was a little too clever. Also I didn't allow for the em-dash in the right column.

-Displays HTML instead of a link in pygame.movie (confirmed on Firefox 3.6.15). -Weird blocks in the pygame, pygame.sprite module (confirmed on Firefox). Are these intentional?

Some fixes will have to be done in reST should the document sources be moved to reST.

Lenard