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Re: [pygame] any cocos2d people on the list?



thanks for the info guys. I have a warm fuzzy feeling about SDL so the
non-SDLness turned me off a bit. But we'll see how it goes.

On Thu, Mar 15, 2012 at 4:34 PM, Bill Coderre <bcbc@xxxxxxx> wrote:
> Cocos is getting popular because it was used in some hit iOS games.
>
> I looked through an early book, for a previous version of Cocos, and was appalled. (It looked to me like they wanted you to shove all your data into a storage heap, and then pull it out by tags, which strikes me as slightly less sophisticated than FORTRAN. But that's my opinion. Other people seem to be OK with it.)
>
> But I am told that the new version is much less appalling. I suppose I will have to flip through a new book on the new version.
>
>
>
> On Mar 14, 2012, at 11:06 AM, Sean Felipe Wolfe wrote:
>> I'm continuing to enjoy plugging away at my projects in pygame,
>> however I couldn't help but notice the activity going on with cocos2d.
>> The original library seems to be python-based although much more
>> activity is happening in the iphone world with objective-c.
>>
>> I poked around the documentation a bit, and my first thought I wasn't
>> too excited. I like the simplicity and SDL orientation of the pygame
>> model whereas cocos2d seems to be doing a lot of pre-made work for me
>> which isn't as fun to explore with.
>>
>> That said, there is a whole lot of traffic on the obj-c branch
>> especially, which would make it easier I am thinking to port to iphone
>> down the road.
>>
>> Anyhow, just thought I'd see if anyone is doing any cocos2d projects?
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow