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[pygame] invisible mouse cursor




Whenever I attempt to use FULLSCREEN and DOUBLEBUF my mouse cursor gets
overwritten when I draw to the surface.  Is this a SDL bug, or a pygame bug?

Using DOUBLEBUF without FULLSCREEN, I get a mouse cursor.  Using FULLSCREEN
without DOUBLEBUF, I also get a mouse cursor.  When I use both, I don't get
a nice little mouse cursor.

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