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Re: [pygame] Bug in FULLSCREEN+DOUBLEBUF ?



> With SDL 1.2.0 and pygame 1.0 on the Win32 platform I'm experiencing a
> problem with all DOUBLEBUF hardware surfaces (tested w/ geforce2 card)..
> And since windowed surfaces in win32 are never hardware surfaces using SDL
> it only shows up in fullscreen mode.
> 
> Anybody have any insight on how I can fix this.. if it's a SDL problem or a
> pygame problem.. etc.

hello bob, this is definitely an SDL problem. i've just put together
some minimal source and sent it off to the SDL mailing list. once i've
learned what the situation is from there i'll let you know. for now 
the only workarounds are to not use hardware surfaces, or to do some
software mouse emulation.



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