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Re: [pygame] Bug in FULLSCREEN+DOUBLEBUF ?



> A problem with not using hardware surfaces is that, at least in my
> experience, if you're using fullscreen and doublebuf, it uses a hardware
> surface whether you like it or not

this is true. DOUBLEBUF implies a hardware surface because you
are asking for hardware page flipping. you don't need the DOUBLEBUF
for software surfaces, since internally SDL surfaces are already
doublebuffered. (use display.update() or display.flip() to get the
SDL backbuffer onto the screen)


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