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[pygame] Subsurface of subsurface



Hi,

why have you dropped support for subsurface of subsurface? I was using it 
to translate a coordinate system (pygame does not support this directly) a 
to setup a clipping area. The latter one can be easily done by 
Surface.set_clip, but the former one cannot be easily done - you have to 
manually translate coordinates for all surface related operations, which 
can be very expensive.

Any hints to resolve this problem?

Thanks

Ludek

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