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Re: [pygame] Nehe Tutorial #8



Found the problem. Blend is turned off by
default.  In the original Nehe demo, it is
turned on the moment you run it. The 'b'
and 'l' keys adjust the blending params.

----- Original Message ----- 
From: "Andy Sy" <andy@netfxph.com>
To: <pygame-users@seul.org>
Sent: Sunday, May 19, 2002 7:55 PM
Subject: [pygame] Nehe Tutorial #8


> Tutorial #8 from Paul Furber's Nehe conversions
> is meant as a demonstration of alpha blending, 
> however, on my system the texture-mapped cube is 
> being rendered as completely opaque.
> 
> Is anyone out there experiencing the same problem?
> I'm using Pygame 1.4.9/PyOpenGL 2.0.0.44 under
> Windows XP with a Voodoo3 video card and C-based
> alpha blending demos like Evgeny Podjachev's
> BLEND_TEX (which I really would like to see
> ported to Pygame) do work.


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