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[pygame] Nehe Tutorial #8



Tutorial #8 from Paul Furber's Nehe conversions
is meant as a demonstration of alpha blending, 
however, on my system the texture-mapped cube is 
being rendered as completely opaque.

Is anyone out there experiencing the same problem?
I'm using Pygame 1.4.9/PyOpenGL 2.0.0.44 under
Windows XP with a Voodoo3 video card and C-based
alpha blending demos like Evgeny Podjachev's
BLEND_TEX (which I really would like to see
ported to Pygame) do work.








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