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Re: [pygame] SOC Proposal: Networking for Pygame



On Sun, 2006-05-07 at 20:27 -0700, Brian Fisher wrote:
> Also, having to integrate the packet handling into your main loop
> wouldn't necessarily help you have good design - for some network
> models, it makes a lot more sense to encapsulate the communication

I'd lean towards this design as well. Just make the "pump" style
function also return all the updates since the previous call. 

If the API is going to be threaded then using the Pygame/SDL event queue
makes a bit more sense. Make each connection take an event id number to
use. This is still easy enough to use, but avoids id collisions.