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Re: [pygame] kind of animation
I do things very similarly to Jason. I do a loop like:
if self.moving:
if self.frame_delay == self.frame_delay_q:
self.frame_delay = 0
if self.frame_cel >= len(
self.current_strip)-1:
self.frame_cel = 0
else:
self.frame_cel += 1
else:
self.frame_delay += 1
self.image =
self.cel_group[self.current_strip[self.frame_cel]]
--
Andrew Ulysses Baker
"failrate"