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Re: [pygame] Infinite sprites



On Wednesday 02 May 2007 07:42:27 pm Ethan Glasser-Camp wrote:
> Will McGugan wrote:
> > Ive just posted a demo of how to render an infinite number of sprites in
> > PyGame.
>
> This is a very clever trick, and it makes a neat demo. One thing that
> I would do to make it look a little prettier is to prerender the first
> k frames with the ball having a decreasing alpha, so that the ball
> looks like it's "fading in".
>
> While I wouldn't say you've managed to render an infinite number of
> sprites, this technique might come in handy for some of the "bullet
> hell" games people were talking about around here.
>
> Ethan

Am I the one that started the whole idea of bullet hell games in this mailing 
list? heh, well he's definitely right that this little trick would make 
rendering hundreds of bullets at a time less painful...

...If I could wrap my empty head around it. T_T