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Re: [pygame] Need help testing Slingshot rc2



Thanks for the input!

Maybe I can check the bit depth and somehow and then use normal line
drawing as a fallback.

Best Regards
/John

fre 2007-05-25 klockan 10:52 +0100 skrev Michael Brunton-Spall:
> Ubuntu 7.04, crashes for me, traceback is
> 
> Traceback (most recent call last):
>   File "Slingshot.py", liwheels.ne 198, in <module>
>     main()
>   File "Slingshot.py", line 192, in main
>     g.main_loop(sys.argv[1:])
>   File "Slingshot.py", line 159, in main_loop
>     part = game_part.main_loop()
>   File "/home/mib/Desktop/Slingshot_rc2/lib/GamePart.py", line 1004,
> in main_loop
>     pygame.draw.aaline(self.screen, (255,100,0), pl.pos.get_int_pos(),
> (ax,ay),1)
> ValueError: unsupported bit depth for aaline draw (supports 32 & 24
> bit)
> 
> When I start to play the game itself.  I think my desktop may be set
> to 16bpp temporarily due to some issues playing a game in Wine
> 
> Hope that helps
> 
> Michael
> 
> 
> On Thu, 2007-05-24 at 21:04 +0200, John Eriksson wrote: 
> > Hi,
> > 
> > Hopefully this new version of Slingshot will work on more platforms.
> > I've removed the surfarray dependency which caused problems on several
> > platforms.
> > 
> > I've also changed the behaviour of the force fields used on some levels.
> > Instead of exploding the torpedoes will bounce off. This gives level
> > building a new dimension.
> > 
> > Please, help me test Slingshot once more and tell me what you think.
> > 
> > Since the PyGame-site still has some problems I include a direct link to
> > the new version.
> > 
> > http://arainyday.se/projects/python/Slingshot/Slingshot_rc2.tar.gz
> > 
> > When the final release is finished there will be a Windows and Mac
> > release as well.
> > 
> > Best Regards
> > /John Eriksson
> > 
> >