Lenard René Dudfield wrote:
I think if you submit a bug report it might get a little more attention. On Tue, May 6, 2008 at 1:52 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:I am waiting for a reply on comp.lang.python as to what manifest is needed so SDL can use msvcr90.dll. How long until Pygame can be ported to Python 2.6 on Windows depends on whether or not such a thing exists. Lenard René Dudfield wrote:Hi, Just a note for those following this thread... the python developers have decided to drop support for win9x, winme, winnt, and win2k(except they say it should still work win2k with the latest service pack applied) for python 2.6. Which means that pygame with CPython 2.6 won't be able to support those OS's as well. This is a shame since at around 2-5% of people still use one of those OS's (according to w3c stats). Yes that's more people than use linux or mac individually (again according to w3c stats http://www.w3schools.com/browsers/browsers_os.asp). The work around is to stick with python2.5 for those platforms. Luckily python2.5 is really nice :) So I think we'll have to recommend people stick with CPython2.5 to write portable programs :( cheers, On Fri, May 2, 2008 at 5:39 AM, James Paige <Bob@xxxxxxxxxxxxxxxxxxx>wrote:On Thu, May 01, 2008 at 10:35:03AM -0700, Patrick Mullen wrote: > "It is worth noting that win9x is one of the platformsspecifically> unsupported by python 2.6: > http://www.python.org/dev/peps/pep-0011/ > > It looks like this is planned deprecation." > > ... > > Lame, but somewhat understandable. I haven't seen a live win9xmachine in> quite a while. Even my grandparents have moved on :) > > Still lame though. I still have three Windows 98 boxes, and one Windows 95 box at work... but I guess I don't *need* to run pygame on the furnace control console workstation ;)