On Tue, May 12, 2009 at 11:32 PM, Bo Jangeborg
<bo@xxxxxxxxxxx> wrote:
I have a font loading routines that automatically looks
in different directory's for the font to load.
If the font isn't present in the current build I now
get a RuntimeError, whereas I before got an IOError.
If this is by design you may want to add that to
"what's new".
try:
font_object = pygame.font.Font(fullname, self.size)
done = True
except IOError:
continue
except RuntimeError:
continue
Bo)
Btw, thanks to all that keeps working on pygame.