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Re: [pygame] Issue with pygame.mask





On Mon, May 14, 2012 at 8:24 PM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
Peter Finlayson wrote:

Regardless, since there is code out in the wild that probably depends on this behaviour it is probably best to just note the quirk in the documentation.

There's still a problem at the other end of the range, i.e.
no value that you can supply will match everything. There's
no workaround for that, so I think it should be regarded
as a bug.

If breakage is a concern, maybe a new function should be
added and the old one deprecated.

Â

Â+1 to have *clean* functions

claudio

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