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Re: [pygame] pygame 1.9.2 release



I had it working on Windows with the auto-build patches I submitted last Christmas. 

Paul Vincent Craven

> On May 12, 2015, at 3:47 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> 
> Hi,
> 
> I don't expect Pygame 1.9.2 is ready for beta testing. As for PyPi, what is needed to add it there?
> 
> Lenard Lindstrom
> 
>> On 15-05-11 11:03 AM, diliup gabadamudalige wrote:
>> we are all waiting patiently....
>> 
>> On Mon, May 11, 2015 at 4:19 PM, Florian Krause <siebenhundertzehn@xxxxxxxxx <mailto:siebenhundertzehn@xxxxxxxxx>> wrote:
>> 
>>    It is great to see that an new final release is on the way. Can
>>    this then please also be released on PyPi? Not having Pygame in
>>    PyPi at the moment is a big problem for every other package that
>>    relies on Pygame. I see that Windows wheels are already available
>>    on testpypi, so I really hope that soon PyPi proper also has
>>    wheels for Pygame. Any comment on this would also be appreciated.
>> 
>>    Best,
>>    Florian
>> 
>> 
>> 
>>    On Mon, Dec 15, 2014 at 7:27 PM, Renà Dudfield <renesd@xxxxxxxxx
>>    <mailto:renesd@xxxxxxxxx>> wrote:
>> 
>>        Hi Lenard,
>> 
>>        Seems to be a few issues with the freetype module. I made a
>>        list of them at the bottom of this issue.
>>        https://bitbucket.org/pygame/pygame/issue/228/freetype-unit-tests-fail-with-travis-ci
>> 
>>        Are you able to help with these ones?
>> 
>>        best,
>> 
>> 
>>        On Sun, Dec 14, 2014 at 7:58 PM, Lenard Lindstrom
>>        <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:
>> 
>>            I think we only need builds for Python 2.7 and 3.4.
>> 
>>            Lenard
>> 
>>            On 14-12-14 06:22 AM, Renà Dudfield wrote:
>> 
>>                Hi Lenard,
>> 
>>                I'm still not entirely sure the state of everything,
>>                so can't really say if there's anything more you
>>                should do. I'm still working through the issue tracker
>>                and trying stuff out. Hopefully by the end of my day
>>                today we will have a better idea. I'm going to be
>>                marking everything I think we can avoid doing to the
>>                milestone 1.9.3 in the issue tracker.
>> 
>>                Hopefully some windows and mac buildbots will help us
>>                develop there, as well as let us all know what is
>>                broken. I'll focus today on the buildbots too.
>> 
>>                best,
>> 
>> 
>> 
>>                On Sat, Dec 13, 2014 at 11:36 PM, Lenard Lindstrom
>>                <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>
>>                <mailto:len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>>> wrote:
>> 
>>                    Hi RenÃ,
>> 
>>                    Great news. Anything more I should do? I got
>>                distracted earlier
>>                    this year when, on the PyPy mailing list, I got
>>                the impression
>>                    that new buffer support was of low priority,
>>                making much of the
>>                    work I did on Pygame irrelevant to PyPy. But that
>>                is my personal
>>                    interpretation, and may be entirely wrong. This is
>>                something I
>>                    need to address with the PyPy developers, but can
>>                wait until after
>>                    1.9.2 is released. The added new buffer support is
>>                still relevant
>>                    to CPython.
>> 
>>                    I am for doing one final push to get version 1.9.2
>>                release worthy,
>>                    but won't add any new features. These can wait
>>                until the basics of
>>                    the SDL2 version 2.0 are decided. For now I can
>>                see more work on
>>                    the documentation, and looking at unit tests and bugs.
>>                    Unfortunately I cannot do much to help with the
>>                Windows build, as
>>                    I only have XP i386 installed on my machine, and
>>                little interest
>>                    in upgrading (I do have access to a Windows 7
>>                machine, so maybe I
>>                    can do a final release build.)
>> 
>>                    I think an end-of-January release date is
>>                realistic. I will now go
>>                    to the bug tracker to see what is left to do.
>> 
>>                    Lenard Lindstrom
>> 
>>                    On 14-12-12 10:33 PM, Renà Dudfield wrote:
>> 
>>                        Hi,
>> 
>>                        I've been prodded by a bunch of people on
>>                finally getting this
>>                        done. But requests from people in the UK using
>>                it for teaching
>>                        are the main motivation. Yes, it's highly
>>                unbelievable it will
>>                        actually happen this time... but who knows?
>> 
>>                        1.9.2 release:
>> 
>>                          *
>>                https://bitbucket.org/pygame/pygame/issue/107/pygame-192-release
>>                          *
>>                https://bitbucket.org/pygame/pygame/issues?milestone=1.9.2
>> 
>>                        Debian python 3:
>>                https://bitbucket.org/pygame/pygame/issue/221/debian-python-3-package-for-192
>>                        OS X:
>>                https://bitbucket.org/pygame/pygame/issues?component=OS%20X
>>                        Windows:
>>                https://bitbucket.org/pygame/pygame/issues?q=windows
>> 
>>                        I'm working on it this weekend. I'll
>>                concentrate on making
>>                        installation of what we have easier, but also
>>                getting the
>>                        1.9.2 release out which is blocking a new
>>                package in Debian.
>> 
>>                        I'll be moving stuff I deem not critical for
>>                the release into
>>                        having a 1.9.3 tag, rather than 1.9.2. I'll
>>                eventually be
>>                        removing modules that are not stable and were
>>                not in previous
>>                        releases. If they are blocking the release,
>>                and no one can fix
>>                        them they will be removed.
>> 
>>                        If anyone is around to help, there are a
>>                mountain of tasks to
>>                        do. I'll be in #pygame on irc, the mailing
>>                list, and in the
>>                        issue tracker. Also, if anyone is in Berlin
>>                and wants to meet
>>                        up to hack on pygame, that would be great.
>> 
>> 
>>                        best,
>