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Re: [pygame] Re: Freezing Pygame projects in Windows

I recall console=True working OK with my project - it opens the pygame window of the application, plus an additional console window if the application is started from the GUI. I don't think there's a fundamental problem using console=True with pygame.

I haven't seen your code, so I don't know where the problem you experience could come from. Does a simple 'hello-world' style version of the project work correctly when packaged? Have you been able to locate what line in the code causes it to exit quietly or hang like this? I've found in the past that anything affecting sys.stdin or sys.stdout, for example, should be looked at with suspicion. 

Hope this helps,

On Sunday, 8 May 2016, 5:57, scottmeup <skirmish666@xxxxxxxxx> wrote:

Hey, thanks for the reply.
I've tried slightly re-working your spec file to fit my project and freezing
with pyinstall but haven't had much luck so far :(
With console=False the executable seems to quietly exit on launch.
If I set console=True it hangs, as it did before.

Console is something I was hoping to have access to, I'm not sure if that's
a problem? I might have to cut back on some functionality if it isn't

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