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[pygame] blit problem (bug?)



Hi,

I have a problem that I do not manage to solve yet after
many hours of trying and fiddling.

My screen is a 1024x768 bitmap.
I created an off-screen buffer of 1024x832 and want to blit a
part of this buffer into my screen
BUT
if i use
	screen.blit(offscreenbuffer,(0,0)) # it works
but
	screen.blit(offscreebuffer,(0,0),(0,64,1024,768))

Then only the first 704 pixels (in height) are blitted to the
screen....
as well,
	screen.blit(offscreebuffer,(0,0),(0,64,1024,832))
gives the same result

It seems pygame clipped the blit to the dest_h-src_y!!!!

Anybody else to confirm this problem?

cheers,

Guillaume

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