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Re: [pygame] blit problem (bug?)
Guillaume Proux wrote:
> More on that bug... It seems that if I make my buffer
> with the flag ASYNCBLIT or SWSURFACE, everything works
> perfectly... BUT AWFULLY SLOW!
>
> If the flag is HWSURFACE, the visual glitch show up
> and things are QUICK!
> grrr... Did anybody experience the same problem
> or is it a h/w issue? (will buf up the available
> memory and update DirectX and we will see...)
aha! i know what it is. you'll need an updated SDL.dll
this comes from the SDL changelog..
Changes for Mon Oct 7:
* 1.2.5a: Fixed source coordinates for blits from hardware surfaces
grab this zipfile and extract the SDL.dll into your
c:\PYTHON22\LIB\SITE-PACKAGES\PYGAME folder. i'm hoping that takes care
of the problem.
http://www.libsdl.org/release/SDL-1.2.5a-win32.zip
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