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Re: [pygame] unicode bug at font.c

> Just wanted to say that I never had any trouble to display
> Japanese in pygame (since more than one year!)... Is there something 
> that is particular
> to Korean fonts?

Hmm, you know, it would be really neat if I could figure out how to do 
japanese (or korean even) character display. Do I just need the text in 
UTF-8, or do I need to specify a certain font? I have several songs I'd like 
to subtitle in pyDDR.


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