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> hi everyone, just found the pygame site. I have a couple of stupid
> questions whose
> answers i would like to know before i begin studying and using the
> 1] can i use it to do windows games / X Windows games ? Every example i've
> seen on the site is for the linux console
Actually, Pygame under Linux really wants to do X. You can in fact make
it do console stuff using aalib, but it's not really worth doing.
Under Linux, Pygame will produce X apps. Under Windows, it will do
DirectX. Under Mac OS X, it'll do Cocoa (I think? maybe Carbon).
> 2] if i build a standalone executable including the library into it, can
> i distribute it how i want or are there limitations?
Pygame being a Python library, it's harder than one might initially
think to build a standalone executable on platforms that aren't Windows.
But to answer your question, Pygame is distributed under the LGPL, so
you can bundle it (unmodified) with non-free programs. However, if you
make your own game programming library, and base it on Pygame, your
library must also be LGPL licensed.
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