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Re: [pygame] Re:
On Tuesday, Nov 26, 2002, at 01:52 America/New_York, Nat Budin wrote:
> Actually, Pygame under Linux really wants to do X. You can in fact
> it do console stuff using aalib, but it's not really worth doing.
> Under Linux, Pygame will produce X apps. Under Windows, it will do
> DirectX. Under Mac OS X, it'll do Cocoa (I think? maybe Carbon).
Cocoa vs. Carbon is like MFC vs Win32 API.. they're essentially the
same. SDL on OS X uses Cocoa, but mostly just to open up a window and
handle the event loop, everything else is low level graphics stuff
that's the same whichever way you go... only differs in how you get a
handle to the bitmap (and if it's going to be backwards compatible to
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