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Re: [pygame] GL_MULTISAMPLEBUFFERS ????
I think 1.6 has the GL_MULTISAMPLEBUFFERS stuff. It didn't make it in
until the latest sdl release.
After having just spent a day battling (and sometimes winning) against
pygame/opengl/pyopengl and a custom opengl extension I'm working on I hit the
problem that the documented GL_MULTISAMPLEBUFFERS option to gl_set_attribute
does not seem to exist - this is pygame on windows, version 1.5.6.
Am I just an idiot or is there something missing here?
Also, using the don't-try-this OPENGLBLIT option seems to be less than usefull
- no actual draws - any ideas here? I need to make major changes to remove my
blits, and performance is NOT an issue here (1FPS is fine believe it or not!)
I'm about to download 1.6 to check - maybe I'm just lagging behind a bit too
However, I must report that now I have python2.3, pygame, wxpython and
pyopengl more or less playing the same game, with threads even, without
throwing too many toys out of the cot - but it's no easy job!
Some people have been trying to get wxpython and pygame working, I'm
sure they'd be happy to hear how you did it :)
OPENGLBLIT is useless don't bother with it. Check out glSDL, it is a
Cheers big ears.