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Re: [pygame] Rpg Game ?



On Nov 10, 2006, at 6:35 PM, Jason Massey wrote:

One person doing an RPG is definitely doable. The original Ultima on the Apple II was done by one person, and he didn't have anything like SDL and pygame, not to mention the python programming language itself.

Here's a good link, an RPG built from scratch in a week, by one person, using pygame:

http://www.gamedev.net/reference/articles/article2259.asp

As I said, RPGs not programming-heavy. Coding an RPG system is certainly doable by one person in a week, as your page shows. The problem lies in the "everything else". Once you have the engine done, you need a story, monsters, items, tile-sets, levels, weapons, etc etc. That is the part that takes a long time to get right. If you just want to make a funny little thing for the experience of making a small RPG engine, go for it, but understand that problems at hand. There is still a lot that can be learned from making small games, but you aren't going to make FF83.


--Noah