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[pygame] Re: +1 for sdl directx backend on windows (compiled latest pygame to find opengl fullscreen badness)
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- Subject: [pygame] Re: +1 for sdl directx backend on windows (compiled latest pygame to find opengl fullscreen badness)
- From: "Brian Fisher" <brian@xxxxxxxxxxxxxxxxxxx>
- Date: Sat, 10 Nov 2007 22:29:52 -0800
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- Delivery-date: Sun, 11 Nov 2007 01:30:01 -0500
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In case anyone is curious about the SDL problem I'm talking about, I
submitted a bug with a patch:
http://bugzilla.libsdl.org/show_bug.cgi?id=513
On Nov 10, 2007 11:51 AM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> I was able to find that the bug starts happening with the sdl 1.2.9 to
> sdl 1.2.10 changes - which evidently is when they changed the default
> video backend to windib from directx. So it looks like the bug of
> going out of fullscreen into windowed leaving your display resized
> with an opengl display on windows XP is a problem in the SDL windib
> video backend.
>