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Re: Re: [pygame] ANN: pyglet 1.0beta1



Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> On Nov 12, 2007 1:24 PM, Alex Holkner <alex.holkner@xxxxxxxxx> wrote:
> > OpenGL provides many ways to scale a 640x480 viewport up to a higher
> > resolution, with or without aliasing (I suspect in this use-case you'd
> > prefer the aliasing).
> >
> there's no way to get 640x480 pixel art to look right on a 1024x768
> desktop unless you want to blackbox and draw at 62.5% scale. There may
> be a lot of 3d apps where resolution doesn't matter, but the bluriness
> of scaling 1.65 does kill small text and make crisp sharp lines look
> bad, and it makes pixel art distorted.

With aliasing (GL_NEAREST texture env) the display will look exactly the same as if it was scaled by the monitor. No blurriness.


       Richard