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Re: [pygame] ANN: pyglet 1.0beta1



On Sat, 10 Nov 2007, Brian Fisher wrote:
> On Nov 9, 2007 6:40 AM, Alex Holkner <Alex.Holkner@xxxxxxxxx> wrote:
> >  * pyglet is written entirely in Python, with no external requirements
> >    to run on Windows, Mac OS X or Linux.
> >
> >  * read a large number of image formats, including PNG, BMP, JPG,
> >    GIF, DDS, TIF, ...
>
> Does pyglet still require and use GDI+ for loading images on windows?
> If so, does this still mean pyglet can't load a lot of image types on
> win2K without the user installing an external packages for GDI+?

Pyglet will still be able to load DDS and PNG (though slowly). If you have PIL 
installed, it'll use that. Otherwise yes, you'll need GDI+ under win2k. It's 
installed by default in WinXP.


> Does pyglet let the developer get full-screen mode in the resolution
> of their choice, or are they still restricted to having full-screen
> resolution be the same as the users desktop resolution?

You get the desktop resolution. You can alter the default OpenGL projection to 
display a different resolution.


> Does the multiple window support in pyglet work well on all platforms?

Yes.


     Richard