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Re: [pygame] ANN: pyglet 1.0beta1
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- Subject: Re: [pygame] ANN: pyglet 1.0beta1
- From: "Brian Fisher" <brian@xxxxxxxxxxxxxxxxxxx>
- Date: Fri, 9 Nov 2007 09:27:19 -0800
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Hey Alex (or other pyglet guru),
Pyglet seems like a great package to me - I was curious about a few
things I was hoping you could answer on this list (pygame one) cause I
think they highlight what I consider to be meaningful differences
between pygame and pyglet you haven't already mentioned
questions below
On Nov 9, 2007 6:40 AM, Alex Holkner <Alex.Holkner@xxxxxxxxx> wrote:
> * pyglet is written entirely in Python, with no external requirements
> to run on Windows, Mac OS X or Linux.
>
> * read a large number of image formats, including PNG, BMP, JPG,
> GIF, DDS, TIF, ...
>
Does pyglet still require and use GDI+ for loading images on windows?
If so, does this still mean pyglet can't load a lot of image types on
win2K without the user installing an external packages for GDI+?
Does pyglet let the developer get full-screen mode in the resolution
of their choice, or are they still restricted to having full-screen
resolution be the same as the users desktop resolution?
Does the multiple window support in pyglet work well on all platforms?
thanks!