[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] ANN: pyglet 1.0beta1



"Richard Jones" <richardjones@xxxxxxxxxxxxxxxx> wrote:

> On Sat, 10 Nov 2007, Brian Fisher wrote:
>> Does pyglet let the developer get full-screen mode in the resolution
>> of their choice, or are they still restricted to having full-screen
>> resolution be the same as the users desktop resolution?
>
> You get the desktop resolution. You can alter the default OpenGL
> projection to
> display a different resolution.

It's certainly true that you can change the projection, but that doesn't
change the screen resolution - Pyglet philosophically chooses not to allow
the programmer (or user) the option to change the screen resolution.

Some arguments for this include:
- some users have LCD screens that have a single acceptable resolution
- some OSes behave strangely if a single monitor of a multiple monitor
setup changes its resolution
- sometimes exiting uncleanly leaves a monitor in an incorrect state


-Dave LeCompte